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Khayree Davis

Junior 2018-2019 Work

Desolate Island
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This is a background illustration depicting a moonlight island scene.
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Trinity Mystix
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This is the title screen for a unity 2D platformer game about a magician who utilizes cards for combat and traversal
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3D Candle Project
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In Unreal, I was tasked with making a scene for candle models made in Maya. My direction for the scene was a moonlit seaside setting to give off a somewhat fanatical vibe with the candles
Game Media Project
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For my Game Media class, I was tasked as food asset creator for my team's game
"The Qave (Cave)"
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The game is a monster cooking dating sim that involves the main player as an underpaid staff member.
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I was tasked with making final dishes along with ingredient assets for each specific monster type you encounter in the game.
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Here are three of the final dish designs that are in the final version of the game.
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The game can be found here.
https://cwru-eecs390.itch.io/theqave

Character Concept Illustration
This is a concept of one of my characters that are slowly being incorporated into my branding as a lead mascot.
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This scene depicts one of his introductory scenes in his story.


Intro to 3D Posing Project
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For this project, I was tasked with taking the rig, Norman and give his special or dynamic poses in Maya.
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Concept art of library layout
Game Media Production II
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The purpose of this class was to teach me how to develop my own 3D level tailored to my own personal style. For this project, I was tasked with making a resting place for a character to venture around in.
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The theme for my level was a cave library. I wanted to incorporate a sense of the arcane into this library to give it a whimsical feeling.
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In terms of props, it contains bookshelves, books, a crystal, spell circles and an alchemy table that I designed from Maya and textured in Unreal.
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The story revolves around a young mage who has mystical ties with her mother, yet knows nothing about her or her own ancestry. As you explore the level there are books scattered about with lore regarding the main character's racial background.
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These are screenshots of my level in Unreal showing off the level in its entirety.






Designs of the spellbooks for the library made with Maya and Substance Painter.



After the project was finished, I put all the textures I made onto cubes to get a general look at all the textures that I made for the class.

Sophomore 2017-2018 Work

Color Study: Lightning
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A color study and illustration of Lightning from Final Fantasy 13
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This was for practicing color studies on portraiture.

Color Study: Chise
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A color study and illustration of Chise from Ancient Magus' Bride
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This was for practicing color studies on portraiture.

Intro to Game Development
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In this class, one of our projects included board game design. This is the board design for my board game called Arcana Rush.
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The game is about four magicians whose magical resources are dwindling. Only by reaching the center of the sacred cathedral can one of the four magicians rise to glory in this race game


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